Virtual and augmented reality have seen huge growth over the past few years, thanks in large part to accessible and mainstream devices like the Oculus Quest 2.
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Meta surpass 20 million VR headsets, but why the lack of engagement?
Meta, have now surpassed 20 million VR headsets sold worldwide, which is some feat, but the promised land of mass user engagement, and a real push towards making extended reality usage a daily occurrence has fallen somewhat short of the mark.

Is this the best VR Headset for Fitness?
I have to say, I really liked the Vive Flow (which is still on sale alebit heavily discounted) which this new model looks very closely based on, spoiler, its even smaller!

How Apple and Google's VR Headsets Could Disrupt the Game Engine Market
The VR market is still relatively speaking in its infancy, but there are new players poiesed to enter the market that could really turn things on it's head. Which way this goes is yet to be seen, but today, I am more interested in how this affects the current game engines