The Future of VR Influencers in an Apple VR World
The virtual reality (VR) market is expected to explode over the next few years thanks to major new product releases from companies like Meta, Apple, and others.
The virtual reality (VR) market is expected to explode over the next few years thanks to major new product releases from companies like Meta, Apple, and others.
In an online event this evening Varjo stunned us with their new flagship head mounted display, enter the new XR4, with some seriously meaty specs.
The future of fitness looks more futuristic than ever with the rise of mixed reality (MR) headsets. Smart gyms - hybrid spaces decked out with equipment for exercise fused with cutting edge virtual worlds have been getting good traction, especially in the USA
Fitness is the obvious hot ticket in VR right now, and mixed reality is for some, taking workouts to new levels. Exciting new tech developments promise to expand these virtual training horizons even further.
There is much talk about how Large Language Models (LLM's) have sucked up endless amounts of user generated content from the open web and used it to train models for Generative AI SaaS products, well, Leica is having none of it. As an ex photographer, DOP and film studio owner,
Virtual reality aims to immerse users in believable simulated environments, but creating sufficiently detailed and realistic VR worlds is challenging.
As VR technology improves, these player-controlled avatars are becoming increasingly realistic with detailed facial expressions, motions, and resemblance to real people.
As virtual reality (VR) headsets grow more advanced, manufacturers continue striving to make them lighter. However, when designing comfortable extended reality experiences, especially for young users, overall weight reduction may be less important than proper weight distribution.
Traditional relaxation practices like mindfulness and meditation can be beneficial for reducing stress and increasing wellbeing. However, many people struggle to adhere to these activities due to time constraints and difficulty sustaining practice.
As Meta plunges billions into building their vision of a virtual reality metaverse, some are looking to VR travel experiences as the true embodiment of this next iteration of the internet.
Last week I posed the question "is Meta shifting its content policy"? Well, I think looking at Twitter (X) for the last two days we may just have had a glimpse to the answer.
This week, time folded in on itself for thousands of XR developers around the world. Unity, the popular game engine announced in the middle of Apple's keynote speech that they were altering (radically) the way they charge of the use of their platform.
I've written many times about Meta's policy of just providing a store full of games for gamers, but is this recent advert from Meta a sign of things to come?
Augmented and virtual reality headsets have been touted as the next big thing for years now. But when are we actually going to see people wearing these devices out in public regularly?
If you look through the library of mental health apps that have sprung up since our imposed lockdown a couple of years ago, you would have thought there were enough offerings in the market.
Since the iPhone launched in 2007, mobile phones have become central to our work, entertainment, and social lives. But emerging immersive technologies like virtual reality now threaten to dethrone the phone's dominance.
Months ago I wrote an article about using Gorilla Tag as a proper, legitimate upper body workout. Well, I thought I'd revisit this premise, and look a little deeper into the psychology of how it makes players tick.
Virtual Reality Fitness
Virtual reality (VR) fitness games offer an engaging way to be active. But how can developers ensure their games motivate players to actually exercise versus just having good intentions?
Is it me, or is it hot working out in this VR headset? đĽ˝âď¸đ Time to rehydrate me thinks!
Virtual Reality
Got pain? Of course you do - we all have pain in our lives, whether it's stepping on a LEGO brick or getting stabbed by a rampant syringe at the doctor's office. Pain sucks, plain and simple.
Virtual Reality
I've written a few times about the future of fitness, an how playing "normal" VR games is the future. Just look at the success of Gorilla Tag and how good of an upper body workout that game is without it even being a fitness game.
Generative AI
My father passed away from dementia a couple of years ago, he had a great life. During the pandemic lockdowns, I would have Zoom calls with him, but while he recognized my voice, he no longer recognized my face on the screen.
Virtual Reality Headsets
Virtual Reality
Virtual reality (VR) and augmented reality (AR) are poised to revolutionize the world of shopping and change the way we make purchases.
Virtual Reality Fitness
Many current VR fitness games and apps focus on replicating traditional workouts or exercise routines. But the true future of engaging fitness experiences in VR lies in social, cooperative games that organically incorporate full body movement.
Virtual Reality Healthcare
Netflixâs limited drama series âPainkillerâ starring Matthew Broderick tells the tragic story of the origins of the opioid epidemic.
Augmented Reality
Why don't young people cook? I mean, it does seem really weird to me that people, especially the younger generation don't know how to feed themselves, other than ording an Uber Eats
Virtual Reality and Psychedelics
Apple Vision Pro
When Apple first unveiled its Vision Pro virtual and augmented reality headset, many were puzzled by the inclusion of a front-facing display screen. At first glance, it seemed like an odd design choice.
Virtual Reality and Psychedelics
Apple Vision Pro
Apple's upcoming launch of their Vision Pro virtual and augmented reality headset may disrupt yet another market - live sports broadcasting.
Virtual Reality
With Apple recently unveiling its Vision Pro headset and Google and Samsung working on similar devices, there is growing excitement around augmented and virtual reality. However, developers face challenges creating apps across multiple platforms due to differences in native codebases.